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Camelot unchained mmo
Camelot unchained mmo










camelot unchained mmo

I hope that this quick summary of Jacobs' vision for Camelot Unchained has helped conceptualize the goals and nature of the project. Forced socialization - Jacobs wants to bring back the days when venturing out of town without the assistance of friends was both incredibly brave and incredibly foolish.The game should be chaotic, with epic surprises - Camelot Unchained will not be a linear theme park, but will rather be an extensive and dangerous sandbox, with dynamically changing conditions.Crafting should be fun, useful, and not repetitive - The crafting system in CU is intended to be a major focal point of the game, and will be an outlet for players to invest in the growth of their character outside of the persistent RvR endgame.Rock, paper, scissors - Class design in Camelot Unchained will have natural imbalance, where each class is innately better equipped to deal with a different variety of situations.No gold sellers - While perhaps a bit strange to focus on as a foundational principle, Jacobs' publicly admits his loathing of this practice, and has vouched that CU will have extensive tools for protecting it's in game economy.Choice matters - Players will be forced to make important (and mutually exclusive) character advancement decisions which will define the capabilities and role of their character.Don't hold players hands - Camelot Unchained will require a lot of its players in order for them to be successful, and won't guide them gently every step of the way.player combat in Camelot Unchained is more than simply a sideshow, it is the main focal point of the entire project. He hopes that being bold will carve a niche within the disillusioned player base which long for a more traditional experience. Be willing to take risks - as a self (and Kickstarter) funded studio, Jacobs' is committed to differentiating CU from other existing MMO options.This article is not a thorough examination of Jacobs' cornerstones, but it seeks to give MMO enthusiasts who have not been closely following this project a broad overview of CSE's goals with Camelot Unchained. Many of these principles hark back to a time in the MMO genre when players were presented with difficult decisions and thriving in a hostile fantasy universe required more than following a quest arrow.

#Camelot unchained mmo series

Jacobs has released a series of blog articles (9 so far) detailing the "Foundational Principles" of Camelot Unchained. CSE has announced it's flagship project, "Camelot Unchained", a development project that is unashamed to directly target the ex-DAoC fan base. Jacobs' has co-founded City State Entertainment, an independent development studio dedicated to replicating the kind of success which skyrocketed Mythic to prominence over 10 years ago.












Camelot unchained mmo